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One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden One Step From Eden

One Step From Eden One Step From Eden
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One Step From Eden
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277k ratings

See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Spell Showcase - Flurry: hits many times, but pushes the target out of range.

1. No combo 
2. Root status to hold Target in place
3. Bomb to block target from being pushed
4. Bomb and root to hold both in place
5. Breaking tile behind target to stop the push 

Other spells/situations are required to get the most damage out of Flurry. There are many techniques to prevent targets from moving back!

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Legendary spell “Gambit” lets you fire the rest of your cards as shots and instantly reshuffle your deck!

Original concept was just a spell that instantly reshuffled the deck.
I wanted to give it a more thematic identity and more synergy. While the resulting attack usually ends up being pretty weak (since instantly reshuffling your deck is a powerful effect) it still makes the card very unique and fun to use!

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Updated the flame mechanic! 🔥

Tiles now have a “lit” attribute which will cause them to generate flame hits (5 dmg) 10 times every 0.4 sec.

Flames no longer stack, reapplying flame to a tile will cause it’s number of hits or (ticks) to 10.

The Inflame spell causes flames to spread in every cardinal direction.

Combust causes a 3x3 explosion dealing 50dmg on every flame on the field.

I wanted flame to feel more like a living breathing attack that reacted and could combo with spells other than root (holding them in place over flames). Now that they are attached to the tiles they are on, I can do a lot of fun stuff with tile mechanics, maybe even throw something like Conway’s game of life in there!

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One way to balance powerful spells is to make them risky for the player to use! The Backstab spell sends projectiles flying from the end of the map, but if there’s no enemy in the way, you can get hit too!
An interesting part of this spell is the...

One way to balance powerful spells is to make them risky for the player to use! The Backstab spell sends projectiles flying from the end of the map, but if there’s no enemy in the way, you can get hit too!

An interesting part of this spell is the fact that it balances itself. The more enemies on the field, the more effective and safe it is to use!

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